If you’ve visited Disneyland Paris (and you probably have, right?), then the queue for Crush’s Coaster won’t need any introduction. Not just its perpetual length and duration at any hour of the day and on any day of the year, but it’s slightly soul-crushing lack of Disney magic or ingenuity in dealing with the low capacity of this popular roller coaster. Read More…
Cast Member sources Pretty Wyatt, AnonyMouse and DynastyGo on Disney Central Plaza forum report that two options were presented to improve the standard queue line: making permanent the temporary ropes which wind their way in front of Flying Carpets Over Agrabah, and/or a genuine enlargement of the exterior queue area into what is currently “backstage”.
Thankfully, the second option has apparently been green-lit, leaving the installation of more permanent barriers around the Flying Carpets “oasis” area as an added possibility.
This is great news for visitors joining the queue and the area as a whole. The temporary ropes constantly clog up what is already a cramped portion of the land, especially now guests are also heading through to Toy Story Playland and soon to La Place de Rémy. Making the outside queue area at the side of Studio 5 bigger would be a long-overdue decision.
Single Rider is also absolutely the right choice to maximise capacity of the ride. We reported in-depth on the Crush’s Coaster Fastpass tests in 2008, quickly proven unworkable for a ride with such low capacity. Fastpass can obviously never add capacity to a finite ride, whereas Single Rider can at least maximise capacity to as close to 100% as possible, filling every empty seat in groups of odd numbers. Both Toy Soldiers Parachute Drop and RC Racer now work successful, permanent Single Rider lines, and one is planned for Ratatouille right from the start.
In fact, it’s probably Rémy we have to thank for this long-awaited improvement. With all the new guests expected to flock to Walt Disney Studios Park for the E-Ticket dark ride, some will inevitably also help to make the Crush’s Coaster queue longer. Leaving things as they are, with even longer queues spilling out into the street, would not present a good image.
In similar fashion, we’ve suddenly seen the front of Animagique get some paint work (if not enough work). And, from 14th April right through the whole of May at least, Flying Carpets Over Agrabahwill be closed for a thorough top-to-bottom refurbishment that will reportedly see the aerial carousel completely dismantled and rebuilt, just as its cousin Orbitron – Machines Volantes has enjoyed at least twice in recent memory.
That’s a lot of very welcome spit and polish ahead of the land’s newest ride opening. (Let’s just pretend the un-themed pathway behind Art of Disney Animation doesn’t exist, shall we?)
With every new Disney attraction, the Imagineers’ work is never quite complete when the ribbon is cut. Once guests start pushing through the turnstiles, filling out the queue lines and fastening their seatbelts, a whole myriad of niggles or opportunities to “plus” the experience often come to light; the designers and engineers having to go back to the drawing board to tweak their creation. At Toy Story Playland, there was something we could have all seen coming: long queue lines. While the basic rides themselves only have a finite capacity, park operations soon jumped on the best idea to maximise that number with the installation of temporary Single Rider lines at RC Racer and Toy Soldiers Parachute Drop.
This year, as part of the 2011 improvements programme, those successful trial lines became “official” lines, with queue barriers and signage redesigned to properly accommodate them, and here’s the final piece of the playset: space for Single Rider wait times to actually be displayed at the entrance. At the moment, a single rider can see a regular wait time of 80 minutes at RC Racer but have no clue how long that means they’ll be waiting for a spare seat.
Whilst the entrance marquees for both attractions have been modified today to include a second dot-matrix display, they’re not yet operational. Calculating attraction queue times is usually as easy as pairing the number of turnstile “clicks” against the hourly throughput (update: see comments) of the ride, but with guests coming in groups of different numbers and empty seats never a given, it’ll be interesting to see exactly how Disney work out the wait time for a single rider to put a seatbelt on it.
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